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Reviews by Pancho @ "What Video Games Have to Teach Us About Learning and Literacy" By James Paul Gee. Conclusion

🎮What Video Games Have to 🎲Teach Us About Learning and Literacy📙


In this chapter, James Paul Gee concludes all the important facts that he explains throughout the book. Video games should not be taken lightly in terms of educating their participants. All games have a deeper meaning than just flashy lights and remarkable graphics used to entertain people.


Gee was able to provide multiple examples of how video games help engage people in learning through all types of principles. For example, video games have people learn in a sense of situated meanings, cultural models, and identity principles.



Situated meanings help people learn how to respond properly in a certain environment. With this principle, the act of forming strategies comes into effect. The identity principle of video games teaches players how to look at something from a different perspective. In games like Kingdom Hearts, you are able to play multiple characters with different goals.



Engaging players in this type of learning helps create a better understanding of their environment much more. The cultural meanings of video games help players gain knowledge while making progress in the game.


Completing the game helps them feel accomplished about what they’ve done in a sense of learning. Gee states “Games recruit smart tools, distributed knowledge, and cross-functional terms just like modern high-tech workplaces” (Pg.217). Video games are both interesting to play and helpful in brain development.

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