📰Jasper Juul Article Response📰
In the article, Jasper Juul explains the difference between time in movies, and time in games. Movies converted to video games show a difference sequence of time, one completely different from the time originally broadcasted in the movie. Some examples that Juul gives in his article includes Mario Bros, Star Wars, Tomb Raider, and Mortal Kombat. The actual movies of these great titles are often longer, showing time from start to finish with a plot and conclusion. When they are turned into video games, only a segment of time is copied and developed for people to play.
There is no base, midpoint, and conclusion found in the video game version of a movie. Juul states this point for Star Wars, saying “In the movie Star Wars, an army of rebels fight a heroic battle against the evil galactic empire. The dramatic peak of the movie is when the rebel army and the protagonist Luke Skywalker must attack the evil empire's new weapon the death star”. He then goes on to say “The third phase corresponds to a scene in the movie - again with the rebel fleet being absent. If you complete the mission, the death star explodes. So the game copies a small part of the movie”. Time can be altered between the movie and the game very drastically. In my opinion, time
not only gets altered in video games and movies, but also in cartoon shows. The broadcasting of entertainment and the time sequence it follows is decided by the director and makers. For example, Mario Bros the game shows time as an adventure with multiple long lasting levels. Mario Bros the movie only shows an adventure lasting within a couple of days. Time is very different between movies and video games.
Comments
Post a Comment